I totally missed his comment on changing/updating GHV's engine. The next game is a bit fiddly (point and click is fun, but I enjoy the more visceral nature of side-scrollers), but it's early days, and I look forward to what he has planned. It's a big step-up from Xenotake, even if it has the end-game fumble (at least it's just a boss fight and not like, the last 1/4 of the game), and I even enjoyed the story quite a bit. Sure, there's things I wouldn't mind added, or a few things cleaned up (like that map, fuck), but like, by and large, it's a hentai game with pretty good art, better than average combat and controls (which is to say, it doesn't feel like you're trying to drive a dump-truck with a remote control on a three-second delay), and 'losing' doesn't really mean anything in terms of progress loss. Heck, I paid double the asking price (of like, $7, I think?) so I could give a friend the unlock code in good conscience. Which is a shame, but at the same time, the dude seems to work himself to death over his games, and Ghost Hunter Vena is the only hentai game I've gone out of my way to purchase because I so enjoyed the product and specifically wanted to support the creator.